The Promotion and Regulation of Online Gaming Bill, 2025 passed by the Parliament.
#OnlineGamingBill2025
The Bill takes a balanced approach – promoting what’s good, prohibiting what’s harmful for middle-class and youth.
1/ 🎮Online gaming is an important sector of Digital Bharat.
Three segments of online games:
1️⃣e-Sports - Training-based, often played between teams
2️⃣Online Social Games - Fun, educational, community-based
3️⃣Online Money Games - involve financial stakes, addictive, and harmful
2/ e-Sports → PROMOTED
Just like cricket or football, e-Sports require strategy, reflexes & teamwork.
👉 Bill gives legal recognition to e-Sports.
👉 Government will launch schemes & programs to promote them.
3/ Online Social Games → PROMOTED
Think Angry Birds, card games, casual brain games.
👉 Recognized as a safe way to interact & learn.
👉 Government to support game makers & creators – part of India’s creator economy & software growth.
4/ Online Money Games → PROHIBITED
❌ Youth and children addicted, families ruined.
❌ Massive frauds, credit card debt, even suicides.
❌ Money laundering & terror financing concerns.
❌ Misleading celeb ads giving false legitimacy.
5/ Balanced approach of the Bill:
✅ Players = Victims (no punishment).
❌ Service providers, advertisers, fund transfer platforms = Penalized.
6/ Why this Bill?
🔹Crores of families destroyed by online money games.
🔹Middle-class savings wiped out.
🔹Thousands of complaints & grievances from across India.
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